5100 – – PRINCIPLES OF ENGINEERING* – – 1 High School Credit
Prerequisite: Successful completion of Design and Drawing for Production (5102) is required. Successful completion of Architectural Drafting (5101) and Computer Aided Drafting (5113) is recommended.
In this hands-on pre-engineering course students complete a set of case studies that will convey the concepts, principles, skills and techniques in engineering and related fields. Case studies include topics such as ergonomics, manufacturing, nanotechnology, biotechnology, communication and construction. Students will research a given topic or design challenge, develop a solution, create a computer aided drafting drawing, build a 3-dimensional model and present the results.
*May be offered for a full credit through additional enrollment in Principles of Engineering II (5117).
5113 – – COMPUTER AIDED DRAFTING* – – 1 High School Credit
Prerequisite: Successful completion of Design and Drawing for Production (5102).
In this course students learn how to create 3 dimensional images of objects on the computer using Prodesktop. As junior engineers, students obtain the skills needed to create virtual three-dimensional models of new and existing products, make improvements to the designs and maintain a digital design portfolio. They will research a variety of product patents and manufacturing processes to become familiar with the world of product development and manufacturing. Students will also complete a career unit to identify and explore career options related to product design, marketing and engineering related fields.
*May be offered for a full credit through additional enrollment in Computer Aided Drafting II (5116).
5101 – – ARCHITECTURAL DRAFTING – – 1 High School Credit
Prerequisite: Successful completion of Design and Drawing for Production (5102).
This course examines the history of architecture and the design elements that influence American buildings. With a concentration on residential structures, students design a variety of homes, based on principles of good design, current trends and building codes, and construction standards. Students develop detailed floor plans, electrical plans and elevations using Chief Architect, a popular architectural program. Other topics include alternate building styles, design for individuals with physical challenges, and “green” or environmentally friendly building techniques. Students will complete a career unit to identify and explore career options related to construction, architecture, civil engineering and other related fields.
5102 – – DESIGN AND DRAWING FOR PRODUCTION – – 1 High School Credit
This hands-on problem-solving and design course teaches technical drawing as a language for communication. Students learn and apply technical drawing skills to sketch, design, draw, build, test and evaluate scale models of structures, packaging and mechanical devices. Design activities include egg-drop containers, mousetrap powered vehicles, motorized magnetic levitation vehicles and “Whatchacallit” toys. Students will also complete a career unit to identify and explore career options in art, design and engineering related fields.
5118 – – WORLD OF TECHNOLOGY* – – 1 High School Credit
Prerequisite: Design For Drawing and Production (5102) recommended but not mandatory.
In this course students become engaged in critical thinking as they develop solutions to real world problems. Design activities include digital advertising, products with polymers (plastic), products with liquid crystals, crime scene investigation and others. Students will apply concepts of mathematics and science as they develop skills in design and problem-solving, team building, technical writing, and public speaking.
*New York State has approved the use of World of Technology as a third unit of math or science towards graduation requirements.
5106 – – PRODUCTION SYSTEMS/WOODS – – 1 High School Credit
This course explores the systems and tools used to fabricate products that we use. Students will be involved in the planning, financing construction and marketing of custom and mass-produced wood products. Students will learn the safe use of hand, power and machine tools needed to produce wood products.
5110 – – RESIDENTIAL CONSTRUCTION – – 1 High School Credit
This basic carpentry course introduces students to the systems needed to build residential buildings. Topics explores include blueprint reading, building layout, foundations, sheathing, roofing, siding and building utilities. Students will plan, order materials and use hand and power tools to construct buildings such as sheds, animal shelters and gazebos.
5104 – – TRANSPORTATION SYSTEMS – – ½ High School Credit
This course introduces students to the systems needed to move people and products on land, water and air. Students will build products and/or complete activities in vehicle design, vehicle construction, engine systems, maintenance, purchasing and troubleshooting. Popular projects include CO2 cars, shovel racers, hovercraft, rockets, planes and boat hulls.
5105 – – SMALL GAS ENGINES – – ½ High School Credit
This course is an introduction to the internal combustion engine and basic mechanical systems used on most outdoor power equipment today. Students will learn the theory of operation, reconditioning, troubleshooting, tune-up, maintenance procedures and tools needed to service and maintain engines. Students will be able to perform activities on shop engines as well as engines from home.
5107 – – ELECTRICITY/ELECTRONICS – – ½ High School Credit
This course introduces students to the basic line voltage systems needed to produce and deliver electricity needed for residential structures. Areas that will be explored include electrical theory, producing ac/dc power, reading electrical plans, service entrance systems, household circuits and devices, tools and meters, trouble-shooting and testing. Students will use tools and techniques to wire circuits in most homes. The electronic portion of this course will introduce the student to the components of simple electronics in use today. Students will complete activity kits to demonstrate circuits such as flashing lights, buzzers, chimes, intercoms and others.
5108 – – ELECTRONIC COMMUNICATION – – ½ High School Credit
Prerequisite: Successful completion of Electricity/Electronics (5107).
This course introduces students to the devices and systems used to send, receive and process signals by electrical or electronic means. Major areas explored include signal transmission (radio, television, etc.), reception, audio devices, video devices and telecommunications. Student activities will include the building and testing of electronic devices needed to communicate.
5103 – – WELDING – – ½ High School Credit
This course is an introduction to the basic welding process in use today. Students will complete activities and build skills in the following areas: arc welding, gas welding and cutting, brazing, soldering and mig welding. Students will perform actual welds and apply skills in constructing projects.
5123 – – VIDEO EDITING – – ½ High School Credit
Video Editing focuses on the techniques required to produce professional quality digital photographs, videos and TV news broadcasts with the AV Tech TV Team. In this class students experience every stage of video production, from planning and writing, through shooting, editing and output. This is an unprecedented opportunity for personal expression through all kinds of storytelling across the curriculum, both in and out of the classroom. Digital documentation of stories, skits, plays and recreation of historical events are all possible. As part of the AV Tech TV Team, you will create commercials, sitcoms, documentaries, and more. Students get a sense of how to work with a variety of techniques to produce outstanding digital films using Adobe Premier Elements 7. Students will also learn how to use Adobe Communicator to create professional TV broadcast productions which will be broadcast school-wide and on the web. In addition, students get to produce some very cool projects and have lots of fun collaborating with peers. This is a great opportunity to see how it feels to make digital films and to learn about dozens of careers related to digital media production.